Intentionally annoying toy with an interactive shut-off mechanism

ABSTRACT

The sound emitting device in at least one configuration is intended to emit a continuous sound upon activation that requires a code be manually entered or requires the user to complete a series of challenges to silence the device. The sound emitting device has multiple power sources so the removal of one of the power sources will not silence the device. In one embodiment, the sound emitting device has a display embedded into the device, which may displays code information and provide further user interaction. Additionally, a method of silencing a sound emitting device is disclosed.

CLAIM OF PRIORITY

This application claims the priority of U.S. application Ser. No.14/317,052 filed on Jun. 27, 2014, which claims priority of U.S.Application 61/842,166 filed on Jul. 2, 2013, the contents of both whichare fully incorporated herein by reference in their entirety.

FIELD OF THE EMBODIMENTS

The field of the embodiments of the present invention relates togenerally to sound emitting devices and toys, namely dolls that haveauditory and visual components, and methods of ceasing said auditoryand/or visual components. In particular, the present invention and itsembodiments make a continuous noise upon activation and only a properlyentered code, sequence, etc. can quiet the sound emitting device.

BACKGROUND OF THE EMBODIMENTS

Toys and games have long been a staple of society as a way to entertainthe masses. They have evolved from the most basic of games, such asmarbles, to highly complex machines such as today's video game consoles.Nowadays, the toy and entertainment market is a multi-billion dollarbusiness with no signs of slowing down.

The integration of printed circuit boards and processors into what usedto be the simplest of toys has fundamentally changed the way childrennow play and interact with their toys. Dolls used to simply be just adoll. Now, however, they can move, talk, walk, and respond to externalstimuli. Some dolls have “needs” controlled by preset programs to let anindividual know when they need to be fed or changed. Once theappropriate action has been taken, the doll will then react accordingly.For example, a crying doll may signal the owner to “feed” the doll, andthe owner “feeding” the doll will cause the crying to cease. These dollshave become quite popular among children and more advanced versions areused in schools to teach responsibility to adolescents.

However, this opens up a market for toys that do not quit talking ormaking noise simply because you want them to, or because you performed asimple action. Such a toy would require much more substantive action tobe taken and may be quieted only by the person who knows or can completethe secret mechanism or code necessary. The purpose is to playfullyannoy another by leaving them with the task of quieting the device. Thepresent invention and its embodiments meets and exceeds theseobjectives.

Review of Related Technology

U.S. Pat. No. 8,414,346 pertains to an infant simulator capable ofemulating the care requirements of an infant and recording the qualityof care and responsiveness of a person caring for the infant simulatorand/or signaling the person caring for the infant simulator when care isrequired. The infant simulator is capable of sensing the unacceptableenvironmental conditions of exposure to direct sunlight and exposure totemperature extremes and to which the infant simulator is subjected. Theinfant simulator is also programmed with the ancillary features ofmultiple behavior modes based upon the historic level of careexperienced by the infant, and/or the health of the infant, andperceptibly different demand and distress signals for each type ofenvironmental event.

U.S. RE36,776 pertains to an infant care simulation system for use inteaching individuals the realities, responsibilities and constraintsinherent in caring for young babies. The system also demonstrates thespecial problems of drug-dependent babies. Basically, the systemincludes a doll having the shape and weight of a young baby andaccessories of the sort used with such a baby. The doll and accessoriesare assigned to an individual for an extended period such as severaldays. A sound system and electronic circuitry are included within thedoll to generate sounds simulating a baby crying at selected intervalsfor selected time periods. A spring loaded key or other manual switch isprovided so that the individual can turn off the crying sound by holdingthe key in an off position. Preferably the key is secured to theassigned individual in a way preventing it being given to anotherperson. Indicators showing rough handling, improper positioning of thedoll, periods before a response is made to a crying signal, etc. areprovided. Mechanisms demonstrating the characteristics of adrug-dependent baby are included. The overall system also includesaccessories, such as car seats, strollers and diaper bags that are to betaken everywhere with the doll.

U.S. Patent Application 2008/0176481 pertains to an interactive babydoll. The interactive baby doll has a head, a body, and a display on thesurface of the body. The display controllably displays a plurality ofdifferent images. Each image depicts an action to be taken with the babydoll. A plurality of sensors are located in the head or body. Thesensors detect when a depicted action is taken with the baby doll, andthe subsequent display or sounds of the baby doll depends on whether ornot the sensors sense that the action depicted by the image displayed onthe display is taken within a period of time after the image isdisplayed on the display.

Various devices are known in the art. However, their structure and meansof operation are substantially different from the present disclosure.The other inventions fail to solve all the problems taught by thepresent disclosure. The present invention provides for toys, namely,dolls that require a particular code, challenge, or mechanism to causethe toy to be silenced. At least one embodiment of this invention ispresented in the drawings below and will be described in more detailherein.

SUMMARY OF THE EMBODIMENTS

The present invention and its embodiments describes and teaches, in atleast one embodiment, a sound emitting device having a processorcontained within the sound emitting device, the processor containing acode wherein the code is numerical or orientation based; a power sourcecontained within the sound emitting device; and at least one speakercontained within the sound emitting device, the at least one speakergenerates a continuous sound effect upon activation, and the soundemitting device may have at least one digital gyroscope containedtherein.

Preferably, the sound emitting device is a doll, which emits a tone or adialogue upon activation. This tone or dialogue is emitted continuouslyuntil a particular code is correctly entered. In this instance, the codemay be spatially (orientation) based and the code may be completed byorienting the appendages in a particular configuration.

The sound emitting device may further have at least two touch basedsensors, at least two light emitting diodes (LEDs), and a touch basedcode. Here, a first tone would correspond to a first sensor and a firstlight, whereas a second tone corresponds to a second senor and a secondlight and so forth. This touch based code is preferably a pattern oftones and lights that must be correctly repeated by the user after firstdisplayed by the sound emitting device. The sound emitting device ispowered by at least one dry cell battery or at least one rechargeablebattery.

In another embodiment, there is a doll having a processor containedwithin the doll, the processor containing a code wherein the code is astring of digits; at least two power sources contained within the doll;at least one speaker contained within the doll, wherein the at least onespeaker generates a continuous sound effect upon activation; and aliquid crystal display (LCD), the liquid crystal display having atranslucent covering. The doll may further comprise at least one digitalgyroscope. Upon activation, the code is displayed on the embeddeddisplay. The doll emits a tone or dialogue until a plurality ofchallenges linked to the corresponding code have been completed, uponwhich the doll ceases to continue making noise. The doll may be poweredby at least one dry cell battery and at least one rechargeable battery.

Further, a method of silencing a sound emitting device is disclosedhaving the steps of: receiving a string of digits, the string of digitsbeing in numerical length of 1-7 digits; accessing a mobile applicationassociated with the sound emitting device; inputting the string ofdigits into the mobile application; receiving a plurality of challenges;and completing the plurality of challenges to silence the sound emittingdevice. The plurality of challenges are designed to be, level, turn, orpattern based, or any combination of the aforementioned challenge types.The number, type and difficulty of challenges assigned to a user aredesigned to be random.

In another embodiment of the present invention there is a sound emittingdevice comprising: a processor coupled to a non-transitory computerreadable memory, wherein the non-transitory computer readable memory hasat least one code stored thereon; a display having at least two touchbased regions, wherein each of the at least two touch based regionscorresponds to a first light source and a first tone and a second lightsource and a second tone respectively; at least one power source; and atleast one speaker, the at least one speaker being configured to generatea continuous sound effect upon activation of the sound emitting device,wherein the continuous sound effect ceases when the at least one code isentered via the display.

In yet another embodiment of the present invention there is a soundemitting doll comprising: a processor contained within the soundemitting doll, the processor being coupled to a non-transitory computerreadable memory having machine readable instructions stored thereon thatwhen executed by the processor cause the processor to perform the stepsof, producing a continuous sound from at least one speaker associatedwith the sound emitting doll, and ceasing to produce the continuoussound upon at least one code being entered via a display, wherein thedisplay has four touch based regions with each of the four touch basedregions corresponds to a separate light and a separate tone, and whereinthe code comprises contact with at least one of the at least two touchbased regions.

In yet another embodiment of the present invention there is a method ofsilencing a sound emitting device, the method comprising the steps of:providing the sound emitting device, wherein the sound emitting devicecomprises, a processor coupled to a non-transitory computer readablememory, wherein the non-transitory computer readable memory has at leastone code stored thereon; a display having at least two touch basedregions, wherein each of the at least two touch based regionscorresponds to a first light source and a first tone and a second lightsource and a second tone respectively; at least one power source; and atleast one speaker, the at least one speaker being configured to generatea continuous sound effect upon activation of the sound emitting device,wherein the continuous sound effect ceases when the at least one code isentered via the display; activating the sound emitting device causing acontinuous sound to emanate from the sound emitting device; a userentering, via the display, a touch based code, wherein if the touchbased code is corrected entered, then the continuous sound ceases, andwherein if the touch based code is incorrectly entered, then thecontinuous sound continues.

In general, the present invention succeeds in conferring the following,and others not mentioned, benefits and objectives.

It is an object of the present invention to provide a sound emittingdevice that requires substantive user interaction.

It is an object of the present invention to provide a sound emittingdevice that emits a continuous and annoying tone or dialogue.

It is an object of the present invention to provide a sound emittingdevice that has multiple power sources and cannot be silenced byremoving one of the power sources.

It is an object of the present invention to provide a sound emittingdevice that can only be silenced by the manual input of a particularcode or completion of a series of challenges.

It is an object of the present invention to provide a doll that makes acontinuous sound, and requires user interaction to silence the sound.

It is an object of the present invention to provide a doll that requiresa user to interact with a mobile application.

It is an object of the present invention to provide a doll givescommands to a user.

It is an object of the present invention to provide a method forsilencing the sound emitting device or doll.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a frontal view of a preferred embodiment of the presentinvention.

FIG. 2 is a frontal view of an alternate embodiment of the presentinvention.

FIG. 3 is a frontal view of an alternate embodiment of the presentinvention.

FIG. 4 is a frontal view of an alternate embodiment of the presentinvention.

FIG. 5 is a flow chart illustrating a method of silencing an embodimentof the present invention.

DESCRIPTION OF THE PREFERRED EMBODIMENTS

The preferred embodiments of the present invention will now be describedwith reference to the drawings. Identical elements in the variousfigures are identified, as far as possible, with the same referencenumerals.

Reference will now be made in detail to embodiments of the presentinvention. Such embodiments are provided by way of explanation of thepresent invention, which is not intended to be limited thereto. In fact,those of ordinary skill in the art may appreciate upon reading thepresent specification and viewing the present drawings that variousmodifications and variations can be made thereto without deviating fromthe innovative concepts of the invention.

FIG. 1 illustrates a preferred embodiment of the present invention. Thesound emitting device 100 preferably takes the form of a doll. However,one will appreciate that the sound emitting device 100 may take anynumber of forms including household items, personal items, andelectronics. The sound emitting device 100 preferably has a head 101,two arms 102, a torso 108, and two legs 104. Each of the appendages(including the head 101) can move or twist independently of one anotherto change the position of the body as need be. The electrical componentsare disposed within the device. The internal components may include aprinted circuit board 103, processor 109, speaker(s) 114, LEDs 112,power sources 107, wiring (not shown), and digital gyroscope(s) 111. Insome instances, there at least two power sources 107 such that the soundemitting device 100 can function with only one of the two power sources107 coupled to the sound emitting device 100, thereby preventing a userfrom attempting to silence the device by removing a power source 107.

The sound emitting device 100 begins to emit a continuous sound throughat least one of the speaker(s) 114 upon activation. Activation of thesound emitting device 100 may be prompted by a number of means includingdepressing any of the touch based sensors 106, orienting a limb in aparticular direction, by changing the orientation of the sound emittingdevice 100 as a whole, or by a start switch (not shown). Once activated,the only way to silence the sound emitting device 100 is to complete theprogrammed step(s). This step or steps can vary depending on thepreinstalled settings of each sound emitting device 100.

The sound emitting device 100 may be silenced by the changing theorientation of the limb or limbs. Each of the limbs preferably areoperably coupled to a three axis digital gyroscope 111. In someinstances, it may or may not be necessary to include the gyroscopes 111in each of the limbs and various configurations employing the gyroscopes111 may exist. The digital gyroscopes 111 send spatial orientationreadouts to the processor 109 which processes the information. When thecorrect orientation is achieved, a signal is sent from the processor 109to silence the speakers 114 and consequently the sound emitting device100. As stated, the orientation necessary may include more than onelimb. For example, the right arm may need to be rotated upwards about90° and the left leg needs to be rotated outwards about 90°. Uponcompletion, the sound emitting device 100 will silent itself.

Alternatively, the sound emitting device 100 may be silenced byrepeating a particular sequence presented to the user. In this case, theLEDs 112 located in each of the appendages will flash. Accompanying theflash may be a sound or tone produced by a speaker 114 located in eachappendage respectively. The user then interacts with the sound emittingdevice 100 by repeating the light and sound sequence by depressing thetouch based sensors 106 located in the corresponding appendages. Thelength of the sequence will vary, and the sequence may get sequentiallylonger as the user plays along. Additionally, the sequences and responsetime(s) for the user may be timed. That is, if the user were to take toolong on any one move or on the sequence as a whole, the user would fail.For example, the first pattern may be one light and one sound and thefinal pattern could be ten lights and ten sounds. If the user were tofail by employing the wrong sensor or taking too much time betweendepressing the sensors, then the pattern resets and the user starts atthe first sequence.

Yet another silencing process may involve the user following directionsgiven to them by the sound emitting device 100. In this instance, thetouch based sensors 106 and gyroscopes 111 would provide the informationto the processor 109 to confirm the directives are being followedcorrectly. Thus, the device may instruct the user to “squeeze the righthand” or “move the right leg.” Following these directives correctly addsto the sequence as stated above. By making an incorrect move, theprocess restarts at the beginning. The sound emitting device 100 mayalso include a command before the directive such as, “I ask you to movemy right leg.” Only directives employing that particular “I ask” orsimilarly phrased commands are valid and contribute to the correctsequence. Thus, if a user follows a directive without the proper commandthen the user has failed and the sequence restarts.

FIG. 2 shows a frontal view of an alternate embodiment of the presentinvention. The embodiment is substantially similar to and contains theelements and functionality as described in FIG. 1. The inclusion of adisplay, such as a liquid crystal display (LCD), 210 provides a moreinteractive experience. For protection purposes, the display 210 and/ordirectional pad 214 is preferably covered with a translucent covering212. The display 210 may be generally rectangular in shape as shown.However, the display 210 may be a number of shapes including triangularor circular. The location of the display 210 may vary depending on theparticular doll to a location best suited for that doll. The translucentcovering 212 may be a polymer or plastic of an appropriate strength andclarity as to protect the display 210 underneath.

Here, the display 210 is capable of expressing various characters andnumerals. In some instances, the display 210 may be of higher qualityand capable of displaying more complex graphics, such as images. Oncethe sound emitting device 100 is activated, the tone or dialogue beginsto emanate from the speakers 114. Depending on the programming, one of anumber of different actions can occur. Upon activation, a string ofnumerals will appear on the display 210. This string of numerals isrequired to aid in the user deactivating the sound emitting device 100.The numerals are a code which outputs a random number and random type ofchallenge(s). The successful completion of these challenges is what willsilence the sound emitting device 100.

Alternatively, the sound emitting device 100 may prompt the user with amanual code comprising manipulating a number of the installed sensors onthe sound emitting device 100. In this instance, the sound emittingdevice 100, asks a user to guess the code. The code being a combinationof moving appendages and/or squeezing the touch based sensor(s) 106.After the user inputs a specified amount of actions, the display 210will display the number of correct actions (i.e. 3 of 5 correct). Theuser then manipulates the sound emitting device 100 again to receiveanother readout. This process continues until the code is completed in atrial and error scenario. In some instances, the sound emitting device100 may give a readout on the display 210 wherein the sequence of thecode guessed correctly is identified (i.e. 3 of 5 correct, actions 1, 3,and 4 are correct). As previously stated, the user must again achievecompletion of the code in this scenario as well.

Further, upon activation, the sound emitting device 100 may prompt theuser, via the display 210, to complete a game or series of challengespresents on the display 210. Here, the use may interact with the soundemitting device 100 via the directional pad 214. The directional pad 214may comprise a number of interactive buttons including selection buttonsand directional buttons. The display 210 may display, for example, avideo game and the user controls the actions taken on the display 210 byinteracting with the directional pad 214.

FIG. 3 shows a frontal view of another alternate embodiment of thepresent invention. This embodiment is similar to that of FIG. 2 but doesnot contain the display 210, translucent covering 212, and theassociated functionality. In this embodiment, the sound emitting device100 may be dressed in Western themed attire. The sound emitting device100 again has a head 101, two arms 102, a torso, 108, and two legs 104.This embodiment also contains touch based sensors 106, speakers 114, andLEDs 112 and may contain other components as previously described inFIG. 1. However, whereas, in FIG. 1 the code is orientation based and inFIG. 2 may require one to interact with a mobile application (see FIG.4), the code in this embodiment is preferably sung by the sound emittingdevice 100.

Once the user presses the start switch or other means of activating thesound emitting device 100, the sound emitting device 100 begins to playa song or other musical arrangement. The song may vary in accordancewith the particular dress theme or character of the sound emittingdevice 100, and in this instance the song may be similar to a squaredance routine. The song may require the user to interact with the LEDs112 or touch based sensors 106. For example, the sound emitting device100 may sing a command such as “squeeze my left hand and spin mearound.” The user can then depress the touch based sensor 106 in theleft hand, and the spinning of the sound emitting device 100 can bemonitored by the digital gyroscope 111 (see FIG. 1).

The sound emitting device 100 may try to mislead or confuse the user.This may be done with such commands “squeeze my right hand.” In mostinstances, especially when under pressure or by way of a rapid fire ofcommands, a user may squeeze the left hand (the user's right when viewedfacing sound emitting device 100) instead of the device's 100 righthand. This would cause a reset of the song, and the user would have tostart again from the beginning. Additionally, the device may increase ordecrease the frequency of the directives in the song. These changes maybe in response to a user getting a particular number of commands corrector incorrect in a row. The sound emitting device 100 may embody a numberof other alternative characters such as pop singers, rock stars, andsports fans.

Referring now to FIG. 4, the sound emitting device 100 generally has ahead 101, two arms 102, a torso 108, and two legs 104. Each of theappendages, including the head 101, can move or twist independently ofone another to change the position of the body as need be. Such a layoutis only intended to be representative and other iterations andcombinations of appendages and parts may be contained under the purviewof this invention. Further, the sound emitting device may contain adisplay 310, speaker or sound emitting mechanism 114, first region 120,second region 122, third region 124, fourth region 126, and selectionbuttons 128.

In such an embodiment, the sound emitting device 100 may be silenced byrepeating a particular sequence presented to the user by the soundemitting device 100 via the display 310. The display 310 may be anelectronic display (e.g. touch screen) or may be a manual display (e.g.area with depressible buttons). The display may comprise light emittingdiodes or another light source configured to generate symbols,characters, icons, images, patterns, colors, and the like and varyingcombinations thereof.

The display 310 is preferably distinguished by regions, that is,contacting one region generates one response by the sound emittingdevice 100 and contacting another region generates another response.Here, the display 310 is shown having a first region 120, second region122, third region 124, and fourth region 126. However, the display 310may have anywhere between one and twenty separate regions.

In addition, the display 310 may have selection buttons 128 that maycontrol parameters associated with the display 310 or the sound emittingdevice 100 as a whole. One may be able to readily manipulate suchparameters or have to first solve the code in order to have access tothe selection buttons 128.

Each region may be programmed to have its own color or combination ofcolors. Further, each region may be programmed to be coupled with one ormore sounds or tones produced by speaker(s) 114. For example, contactingor depressing a button in one region will generate a color or a tone. Insome instances, a region may continually show a particular color todefine the limits of the region, and depressing or contacting the regionwill then generate a tone or other response by the sound emitting device100.

In one embodiment, the user must attempt to guess the correct sequenceof contacting the regions to satisfy the code. The display 310 may thenshow a user after an attempt how “close” they were to solving the code.The display 310 may show the number of inputted sequences or may showother data to signify to a user what part of the code was correct andwhich part was incorrect.

In another embodiment, the user may interact with the sound emittingdevice 100 by repeating a light and sound sequence by contact ordepressing a portion of the respective region when prompted by thedisplay 310. For example, the display 310 displays a pattern oflight/sound/etc. associated with the display 310 and the correspondingregions. The user must then repeat back this pattern by contacting therequisite region(s).

The length of the provided sequence (code) will vary, and the sequencemay get sequentially longer as the user interacts with the soundemitting device 100. Additionally, the sequences and response time(s)for the user may be timed. That is, if the user were to take too long onany one move or on the sequence as a whole, the user would fail. Forexample, the first pattern may be one light and one sound and the finalpattern could be ten lights and ten sounds. If the user were to fail byemploying the wrong sensor or taking too much time between depressingthe sensors, then the pattern resets and the user starts at the firstsequence.

FIG. 5 shows a flowchart demonstrating one method of silencing a soundemitting device 400. The method 400 starts with a user receiving astring of digits from a sound emitting device 100. The string of digitsis displayed on the display 210 (see FIG. 2) embedded in the soundemitting device 100. The length of the string of digits may vary butwill represent a number of between 1 and 7 digits in length. Theparticular number received by the user corresponds to a particular setof challenges for the user to complete to silence the sound emittingdevice 100.

The user then accesses the mobile application 404 associated with thesound emitting device 100. In the written code for the mobileapplication are numbers that correspond to the output numerical string.When the user inputs the numerical string 406, the corresponding set ofchallenges is presented to the user 408. If the user incorrectly inputsthe numerical string given to them, they will be redirected and promptedto input the numerical string again 416. Upon a successful input, thechallenges are presented to the user 408. The challenges may take anumber of forms including but not limited to level-based, turn-based(against computer), timed memory sequences, reaction time sequences,trivia, timed trivia, and direction following. The user completes arandom number of random challenges generated by the mobile application.Upon, and only upon, completion of all the challenges 410 the devicewill deactivate and turn off 412. If the user does not complete all thechallenges or cannot, then the device will stay active 418.

Alternatively, there may be questions presented on the display. Theanswers may be designated by a letter (i.e. A, B, C, etc.) or by a bodypart such as LH (left hand). If designated by a letter, the letter willcorrespond to a certain body part. By depressing a touch based sensor106 in that part, the user answers the question. The same goes for if ananswer is identified by the body part instead of a letter. Thismethodology follows the same method 400 identified above, replacing theneed to access a web or mobile based application. While this methodologywas described in relation to the embodiment shown in FIG. 2, it can beapplicable to any embodiment of the present invention described hereinor otherwise.

What is claimed is:
 1. A sound emitting device comprising: a processorcoupled to a non-transitory computer readable memory, wherein thenon-transitory computer readable memory has at least one code storedthereon; a display having at least two touch based regions, wherein eachof the at least two touch based regions corresponds to a first lightsource and a first tone and a second light source and a second tonerespectively; at least one power source; and at least one speaker, theat least one speaker being configured to generate a continuous soundeffect upon activation of the sound emitting device, wherein thecontinuous sound effect ceases when the at least one code is entered viathe display.
 2. The sound emitting device of claim 1 wherein the firsttone and the second tone comprises a singular tone, multiple tones, or adialogue or a combination thereof.
 3. The sound emitting device of claim1 wherein the sound emitting device is a doll.
 4. The sound emittingdevice of claim 1 wherein the at least one power source comprises atleast one dry cell battery, at least one rechargeable battery, or acombination thereof.
 5. The sound emitting device of claim 1 wherein theat least one code comprises contact with at least one of the at leasttwo touch based regions.
 6. The sound emitting device of claim 1 whereinthe at least one code comprises contact with each of the at least twotouch based regions.
 7. The sound emitting device of claim 1 whereinthere are two power sources.
 8. A sound emitting doll comprising: aprocessor contained within the sound emitting doll, the processor beingcoupled to a non-transitory computer readable memory having machinereadable instructions stored thereon that when executed by the processorcause the processor to perform the steps of, producing a continuoussound from at least one speaker associated with the sound emitting doll,and ceasing to produce the continuous sound upon at least one code beingentered via a display, wherein the display has four touch based regionswith each of the four touch based regions corresponds to a separatelight and a separate tone, and wherein the code comprises contact withat least one of the at least two touch based regions.
 9. The doll ofclaim 8 wherein the at least one code is a combination of comprisescontact with each of the at least two touch based regions.
 10. The dollof claim 8 wherein the continuous sound is at least one tone or adialogue.
 11. The doll of claim 8 wherein the display is an electronictouch based display.
 12. The doll of claim 8 wherein the display is amanual touch based display.
 13. A method of silencing a sound emittingdevice, the method comprising the steps of: providing the sound emittingdevice, wherein the sound emitting device comprises, a processor coupledto a non-transitory computer readable memory, wherein the non-transitorycomputer readable memory has at least one code stored thereon; a displayhaving at least two touch based regions, wherein each of the at leasttwo touch based regions corresponds to a first light source and a firsttone and a second light source and a second tone respectively; at leastone power source; and at least one speaker, the at least one speakerbeing configured to generate a continuous sound effect upon activationof the sound emitting device, wherein the continuous sound effect ceaseswhen the at least one code is entered via the display; activating thesound emitting device causing a continuous sound to emanate from thesound emitting device; a user entering, via the display, a touch basedcode, wherein if the touch based code is corrected entered, then thecontinuous sound ceases, and wherein if the touch based code isincorrectly entered, then the continuous sound continues.
 14. The methodof claim 13 further comprising the step of: prompting, by the soundemitting device, the touch based code to be entered by the user.